The ability to optimize new technology-based user interfaces to support increased productivity and enhanced situational awareness provides the opportunity for transformation. To achieve this goal, we are developing, refining and applying a set of formal, structured processes collectively termed User Experience Engineering (UxE).
UxE is a cost-effective user-centered approach that ensures a high level of effectiveness, efficiency, and safety in complex interactive user interfaces. High usability – meaning the ease of use and usefulness of the system – is ensured via the UxE process, which revolves around early and continual representative user participation throughout the product lifecycle. While many organizations claim to “do usability”, Virginia Tech is an international leader in Usability and User Experience Engineering, having pioneered work in this field since 1979.
We continue this important work by exploring:
- Ecological interface design for emerging technology settings
- New methods to evolve gesture, voice, and touch interaction “on the go”
- Longitudinal UxE processes to support large-scale applied system development
- How users’ cogntiive styles effect interace design and use
- Jongsoon Park & Joseph L. Gabbard, (2016), “Empirically-driven Design Considerations for Supporting Distributed Cognition in Bioinformatics”, In review.
- Matthew M. Davis, Joseph L. Gabbard, Doug A. Bowman & Dennis Gracanin (2016), "Depth-based 3D Gesture Multi-Level Radial Menu for Virtual Object Manipulation", In IEEE Virtual Reality (VR), pp. 169-170.
- Hyungil Kim, Jessica Isleib & Joseph Gabbard (2016), "Casting Shadows: Ecological Interface Design for Augmented Reality Pedestrian Collision Warning", In IEEE Virtual Reality (VR), pp. 206-206.